Varsity League Rules 2013 – 2014 Season
Each division will have a “home and home” game schedule for each team:
- Red Division – 8 games
- White Division – 12 games
|Red Division||White Division|
|St. Francis||Lake||Ottawa Hills|
The above division setup will go into effect for the 2013-2014 season. A committee comprised of the league Executive Committee and the league Commissioner will evaluate the divisions and make additional recommendations if changes are needed.
3. Between the 1st and 2nd period and 2nd and 3rd period the clock will be set with 13 minutes running time. At the end of the 13 minutes play will resume. (adopted April 2013 league meeting) (amended 11/12/13 from 17 minutes)
The home team for each game is responsible for all expenses and will keep all gate receipts.
A three-man system will be used for on-ice officials, and the officials will be assigned by a state-certified assignor.
There must be a minimum of two (2) certified officials at all games.
Total expenses per game will be approximately $600.
All games will be played at Tam-O-Shanter in Sylvania, BGSU in Bowling Green, The Cube in Findlay, Ice House in Toledo and Fremont Ross Ice Rink in Fremont.
Each division will have a division champion determined by total points within division games. Champions will be determined by accumulative points based on win-loss record. If teams have identical records, co-champions will be crowned.
Each division champion will receive a division championship trophy and each member of the team will receive a plaque.
It will be the responsibility of the Home team to fax the game statistics to The Blade immediately following each game using the league Game Report Form.
All conference games will be three (3) 15 minutes, stop time periods.
13. If a team has a 10-goal lead after two periods, the two coaches could agree to use a running clock in the third period or continue the contest with normal timing. If the coaches cannot agree on either scenario, the contest will be terminated. (adopted 11/17/13 OHSAA new rule)
Home team will supply all pucks for warm-up. (added 4/4/07)
Rinks should provide a place for teams during each intermission between the first and second period and between the second and third periods.
A faculty representative must be in attendance at all games from each team.
The rules and regulations of the National Federation of the United States and OHSAA will be followed.
The home school is responsible for providing the head timer, scorer, and announcer.
A doctor should be provided whenever possible.
The home team must provide proper security at contest.
Start the game at the designated time.
The playing of the NATIONAL ANTHEM and introduction of starting line-up is encouraged.
The score board is the official time
Program information should be provided whenever requested.
Postponed Games must be played on the next possible playable date. The decision to postpone games rests with the superintendent, principals and Athletic Director of the competing schools and/or their designated representatives.
Jersey Colors. The HOME TEAM wears the WHITE /LIGHT JERSEYS – VISITING TEAM to wear DARK COLOR JERSEYS. A school that has only one set of jerseys must notify opponents at least two (2) days before contest.
Admission, Gate Receipts and Passes
- The admission charge is at the discretion of the Home school or rink.
- The home school and/or rink shall keep all gate receipts.
- Each school shall receive twenty (20) league passes from the league Commissioner before the beginning of the season. Team with JV Teams will receive an extra (10) league passes. The passes shall be sent to the Athletic Director. Only Northwest Hockey Conference passes will be honored for Northwest Hockey Conference games. (amended 10-16-91)
30. Overtime, if a game is tied after 3 regulation periods, each team will be awarded one (1) point, then a sudden death overtime period of five (5) minutes will be played. Each team will be allowed four (4) players and a goaltender to participate in the overtime. If either team scores the game is over.
All overtime periods shall be played with each team at the numerical strength of four (4) skaters and one (1) goalkeeper. Specific rules for this procedure are as follows:
1. If a team is penalized in overtime, the teams will play 4-on-3. Coincidental penalties do not affect the on-ice strength when assessed in overtime.
2. In overtime, if a team is penalized such that a two-man advantage is called for, then the offending team will remain at three (3) skaters while the non-offending team will be permitted a fifth skater.
3. At the first stoppage of play after the two-man advantage is no longer in effect, the numerical strength of the team will revert back to either a 4-on-4 or a 4-on-3 situation, as appropriate.
4. If there is a manpower advantage situation, which carries over from regulation time to overtime, the above criteria will be applied at the start of the overtime. Accordingly, if at the end of the regulation time, the teams are 5-on-4, overtime begins at 4-on-3.
5. When the regulation time ends with an on-ice manpower strength of 5-on-3, teams will commence the overtime with a strength of 5-on-3. With the expiration of penalties, due to continuous action, player strength may get to 5-on-5 or 5-on-4. At the first stoppage of play following, player strength must be adjusted to 4-on-4 or 4-on-3.
6. If at the end of regulation time teams are 3-on-3, overtime starts 3-on-3. Once player strength reaches 5-on-4 or 5-on-5, at the next stoppage player strength is adjusted to
4-on-3 or 4-on-4, as appropriate.
7. If at the end of regulation time teams are 4-on-4 with a player or players in the box serving non-coincidental penalties, overtime starts 4-on-4 and players exit the penalty box as normal to 5-on-4 or 5-on-5. At the first stoppage of play, teams are adjusted to
4-on-3 or 4-on-4, as appropriate.
If the game is still tied then five (5) players from each team shall participate in the shootout and they shall proceed in such order as the Coach selects. All players are eligible to participate in the shootout unless they are serving a penalty.
The Referee shall then place the puck on the center face-off spot and the player taking the shot will, on the instruction of the Referee (by blowing his whistle), play the puck from there and shall attempt to score on the goalkeeper. The puck must be kept in motion towards the opponent’s goal line and once it is shot, the play shall be considered complete. No goal can be scored on a rebound of any kind (an exception being the puck off the goal post or crossbar, then the goalkeeper and then directly into the goal), and any time the puck crosses the goal line or comes to a complete stop, the shot shall be considered complete.
The teams will not change ends for the shootout. The home team shall have the choice of shooting first or second. The teams shall alternate shots.
Each team will be given five (5) shots with five different players, unless the outcome is determined before all shots have been taken. If the score remains tied, the shootout will proceed to a “sudden death” format, any eligible player may participate in shootout. The team that scores a win will be awarded an additional one (1) point.
Regardless of the number of goals scored during the shootout portion of overtime, the final score recorded for the game will give the winning team one more goal than its opponent, based on the score at the end of overtime.
The losing goalkeeper will not be charged with the extra goal against. The player scoring the game-winning goal in the shootout will not be credited with a goal scored in his personal statistics. If a team declines to participate in the shootout procedure, the game will be declared as a shootout loss for that team. If a team declines to take a shot it will be declared as “no goal.”
Shootout Example: Team “A” is leading 3-1 after three shots for each team. Team “A” scores on its fourth shot, now leading 4-1. The shootout is over at that point because Team “B” cannot get to 4 goals.
Overtime Add: 4/1/10. If overtime starts and a player is in the penalty box from regulation play, he will continue the penalty into overtime. If overtime completes and a player is in the penalty box, he is not eligible for the shoot out.
Tam-O-Shanter Rink Rules for Varsity Games
- 1. Referees will be on the ice as soon as the Zamboni leaves the ice.
- 2. At the discretion of the referee, the time-keeper will sound the horn indication that the teams have one (1) minute to be on the ice.
- 3. At the end of one (1) minute, the eight-minute warm-up time begins.
- 4. At the seven-minute mark of the eight-minute warm-up time, the referees will blow the whistle, check the nets and teams will pick up their pucks.
- 5. At the end of the eight-minute warm-up, the horn will sound and the game will begin.
- 6. Teams will lose warm-up time by the amount of time they are late.